datsalmon
Eggom ( a fresh bubu out of the lake, still wet from swimming should eventually dry off
Posts: 40
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Post by datsalmon on Mar 12, 2014 22:36:45 GMT
i'm trying to get enemies to dodge both players and bullets. and i want the enemy movement to be the same as the players. the player moves by increasing speed in 4 directions so i made the enemy recognize on which side of the player it is and then increase or decrease it's vspeed/hspeed to close in, i did the reverse for dodging. i made a parent object for all the objects that should be dodged but the problem is that the enemy only recognizes the first object with that parent and ignores the rest.
-edit- found a way, used instance_nearest.
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