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Post by fawfulbeans on Feb 22, 2014 23:49:03 GMT
It's a bit late coming I know. Basically I realised the game on the last TPT but it was riddled with bugs and stuff, and I just had enough of working on it.
If I started work on it again, just fixing it and getting rid of the rough edges, would anyone be willing to help play test it and give some general advice?
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Post by orange08 on Feb 23, 2014 0:05:35 GMT
YES
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Post by fawfulbeans on Feb 23, 2014 22:31:49 GMT
OK, I've made a start by doing a playthough of it and taking notes about stuff that I need to change/fix. But I remember when some of you guys played it you found some pretty game-breaking issues that sounded really important. I didn't encounter them, so I don't know if anyone remembers any of that, since it was all on the last TPT?
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Post by cardigenette of corn spoon not on Feb 24, 2014 0:32:07 GMT
not that I can see, I can't get very far in it; too hard So is the version you uploaded last time the full length of the game?
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Post by fawfulbeans on Feb 24, 2014 1:28:39 GMT
not that I can see, I can't get very far in it; too hard So is the version you uploaded last time the full length of the game? It was indeed the full length of the game. How far did you get in and which bits about it were hard? I think there might be an issue with it not being obvious you can jump though certain enemies. Also, one of the issues I have with this game is that it can occassionally throw up impossible scenarios to overcome without dying, these are hopefully not frequent though, and I've tried to make the game forgiving enough to kind of make up for it(not successfully in hindsight). I've been considering adding in a save system of sorts. Where once you beat one of the three phases of the game you can skip to the end of it by selecting the next one in the menu. What do you guys think about that? I'm also gonna completely remove the score system, it was unfinished and dumb. Progress made: -changed the audio levels around a bit -fixed an old, elusive issue with the music
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Post by cardigenette of corn spoon not on Feb 24, 2014 2:45:56 GMT
Sometimes I get stuck inside the checkpoint platforms, but can still jump out.
I didn't know you could jump through some enemies.
changed Grab to C, felt better for me.
Love the characters (I definitely stole the smoking crocodile head person character from this.. just realized, and even in the laying back position)
The name of the game makes me want to play it even more. Is there really a restaurant in this? That's so inspiring! I'd play it to the end definitely if there is. Don't tell me though.
Maybe if it gave you a slight chance before something pushes you off the ladder? It almost seems too fast when my character falls and hits the spikes before I realize what happened. maybe if the character floated and flashed white a short time just so i realize I've hit something? like Vlambeer game feel stuff, those minor things.
I like.
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Post by fawfulbeans on Feb 24, 2014 17:11:09 GMT
Thanks for pointing that out. I'll look into making it more obvious when you're hit, the flash is a good idea. I did notice the music drowned a lot of the sound effects out so that might have some effect. I'm not sure about adding a delay of some kind though since I don't want to mess too much with the gameplay, but then again I'm warming to the idea so I'll try some stuff out.
Just to clarify; is it that it's not obvious when you get hit?
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Post by fawfulbeans on Feb 28, 2014 20:28:48 GMT
Just to let you know I have been working on this. Here is my unorganised todo list which started around the same time as the OP:
---------------------------------------------------- jACOB'S restaurant notes:
I ducking landed on the final boss guy and it didn't connect. GOD DAMN THAT'S ANNOYING
can the finalplatform just move into you???
LEVEL 3 music ends abruptly on section ending with magic fish as well as the section after that
No lazer beam sound effect
heart effects are dumb, need changing
Life should replenish after completing a leg. It makes no sense to attempt completing the next section with only one heart left, so the player is
forced to kill himself until respawn.
**DONE -smoke coming out of stationry guns shouldn't appear outside room
**DONE** - level3, music ends instantanoiusly at the end of the 1st section.
**DONE** - So does the dialog music. The music then restarts in a hiccupy way.
no audio when loading no data file
Hide cursor
**DONE** crocodile jumping issue
I noticed the sfx for hitting a bird is not punchy enough. Volume needs to be increased.
**DONE** -- But I feel the music in general is too loud. SET GLOBAL.GAMEMUSICVOLUME TO 0.97
*DONE MAYBE*The sound ends too early at the end of some segments. A different system for dealing with this might be easy to implement. the current system might be OK. Issue occurs at these points: *DONE* The section after speed guy - with no dialog
Once completing the first phase, going though the dialog and starting the next one, there is a weird 'Hiccup' in the playing of the music. This
occured playing the game from the very start.
The hiccup occured in other segments as well, when the music started on the segment after the segment starting with the fish dialog.
This did not occur on last playthough with first instance of level2 music playing
NExt playthough, this occured on the start of phase three. I think it might be caused when the dialog music hasn't finished playing. Ocurred again at next checkpoint. might be cause by the last music not finishing. Did not occur at next checkpoint, everything had been given adequet time to finish dingdanging
*HICCUP FIXED FOR FIRST INSTANCE OF LEVEL3 MUSIC*
**DONE** -- After pausing and then unpausing, I found that the music had gone alltogether.
After restarting that part, and pausing then unpausing, the sound ended again.
Repeating this several times this continued to happen. Even after the track had looped.
I remember fixing this error, or at least no longer coming across it. I think the difference was that I was haxing to get to the
nessessary bit of the game, but idk. - nope appears regardless
After going to the NEXT checkpoint from this, the pausing issue no longer occured and pausing worked as intended.
*should now work*Lizard dialog 2 , Fish dialog 1: - jacob doesn't turn to face the chap. Implemented code in the NPC objects that should correctly orient the character. still doesn't work changed stuff should work
**implemented should work** NPCs should also turn to face character
**DONE** At no point in the game is it mentioned that you can jump though most non-spikey enemies. A good point to introduce it in is either the dialog of the lizard chappy right at the start, or (probably better) in another tutorial text
thing the other controls were mentioned in.
**DONE** The tutorial text doesn't show up that obviously. transparent black box background, maybe??
Dialog with speed guy after beating the fish boss is placeholder. So is space guy after that and the lizard guy after that and fish guy after that.
Another music Hiccup starting the third phase. No issue with pausing however.
**MAYBE DONE** Cloud particles are not destroyed after death. added a bunch of particles to the destroy list
**DONE - I THINK COLLISIONS WORK AS WELL** -- The gate things in phase three are god damn stupid and annoying. I know this is messing with gameplay
which I want to avoid but I think if I increased the pace of opening and closing on those things it would actually have a decent effect on
gameplay.
gate closing stuff. change collisions from instadeath to pushing/hitting
Another Hiccup on second section with space guy
remove the score system entirely - it's dumb and stupid.
Sound stops abruptly when starting the second fish section in phase three. And in the section after that.
You can press enter to skip the final cutscene the first time seeing.
Ending credits never end.
It wouldn't hurt to put the other boss in there. plus fish enemies.
Maybe a selectable level screen when you beat a section.
sound effects changing: -dialog sound is too harsh -jumping and grabbing ladder sounds could be better/more prominent
lazergator cannot be jumped on - this is inconsistent. Add in a closed hutch sprite, and add bouncing that doesn't cause damage. Also add a round beam damage area to stop player from jumping on
the guy to get past his lazer.
crusiergator has no knocking off da lada mechanic. might be weird.
builder cannot be jumpeded on
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Post by cardigenette of corn spoon not on Mar 2, 2014 8:55:48 GMT
Just to clarify; is it that it's not obvious when you get hit? not really, imo I think it needs a big sound and flash, maybe like the title screen PRESS ENTER select sound.
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Post by fawfulbeans on Mar 2, 2014 23:54:35 GMT
Just to clarify; is it that it's not obvious when you get hit? not really, imo I think it needs a big sound and flash, maybe like the title screen PRESS ENTER select sound. I've added in the slightest of delays and also made the sound more noticable with birds, which helps a lot. But this is only with birds and I'm going to add in a generic sound effect for being knocked off de ladur. Today I made it so that when you lose all three lives and die, the music slows down and the screen gradually fades white, which has a pretty cool effect.
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Post by fawfulbeans on Apr 5, 2014 1:26:28 GMT
did something pretty uncharicteristic tonight and did a bunch of work. I made the level select thing I had mentioned, fully working with all the bells and whistles. I think I'm pretty close to release, but I've been saying that for too damn long
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Post by fawfulbeans on Apr 6, 2014 22:45:50 GMT
OK, I've finally done enough tinkering and fixing that I'm pretty OK with releasing a kind of alpha version of the game, maybe finished IDK. Here's the download link if you want to give it a go: Download
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Post by cardigenette of corn spoon not on Apr 7, 2014 2:51:16 GMT
downloading!!!!!11
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tom
honorary potato (sprinkled with cheese annd butter flour)
Posts: 111
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Post by tom on Apr 7, 2014 12:17:15 GMT
thats some dang cool pixelart dude, i like the characters a lot. A bit hard but not too hard, I died many times but I keep playing due to the amazing characters I might meet
music & sounds were kick ass too, really takes all the things to a higher level
cool cool
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Post by orange08 on Apr 7, 2014 15:26:28 GMT
that was pretty fabulous the presentation was very nicely done, although I had to figure out what button would continue text, the first time while trying to figure it out i pressed ENTER and it skipped the whole conversation, so I went back and started over.
I didn't have much difficulty getting past the first bird part, but then the alligators who just come down on you seem really difficult since there's nowhere to go when they are coming right down on you and your thin ladder. I also felt the controls were unnecessarily a bit over-complicated, maybe instead you could have pressing the UP/DOWN arrow keys make it so you start climbing the ladder, X doesn't really seem very necessary to me.
Really nice job with this!
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